Current product · Unreal Engine 5.8
Build a factory. Get a planet back.
Terrafix is a third-person building and automation game on a dead planet. You play a small maintenance robot, every machine you build is a living plant, and the whole factory exists to bring a single tree back.
- Status
- In active development
- Early access
- planned for Q4 2027
- Engine
- Unreal Engine 5.8
- Platform
- PC

The idea
Factory games strip a living world. Terrafix reverses the direction.
The planet is already ruined when you land. The factory is not the goal but the tool of restoration — with the same depth of chains, throughput and optimisation that defines the genre.
Every machine is a plant
You read the turbine first and the flower second. The mechanism stays legible, the material becomes organic.
A tree is the progress bar
The Gaia tree is research tree, world state and progress in one object. It grows through greened area, not through resources you hand over.
Cozy means safe, not shallow
Your base is never attacked, nothing decays, nothing needs repairing. You only fight when you go looking for it.
Gardener and engineer on one system
Optimise, and you terraform the planet as a side effect. Build for looks, and you still get real production logic.
The core loop
The factory is the middle step. The plant is the point.
Raw material becomes parts, parts become better plants, better plants become more greened area — and area unlocks the next piece of the planet.
Extract
Whatever the dead planet still yields becomes your first chain.
Process
Real recipes with inputs, outputs, rates per minute and bottlenecks.
Grow machines
Every machine is a plant on a planter box that carries the ports.
Green the ground
The climate spreads outward from the anchor points you place.
Open it up
Greened area unlocks new regions and the next stage of the build.
The story
The enemy was built to protect.
This is a misalignment story, and that is the point.
An AI was given one mandate: hold the balance of nature and machine steady. At some point it concluded that organic life is unpredictable and that unpredictability endangers the balance. So it started removing the variable. Not out of malice — out of its original brief, followed past the point of sense.
That is also the mechanic. The AI has not stopped working, and it reads your green as a fault in the system. It dispatches maintenance to correct it. Healing provokes.
In the end you do not destroy it. You restore it, with the same verb you used on everything else.
Engineering
What is actually being worked on here.
Terrafix is the project where the engineering principles of Wega Studios stay under load the longest.
Automation with real rates
Belts, splitters and distribution logic with traceable throughput instead of simplified one-in-one-out chains.
Spreading climate
The world state changes ground, water, sound, colour and fauna visibly and permanently — not just a counter in a menu.
The plant-machine rule
Build the machine first, then grow it. The silhouette has to state the job before anyone needs to ask.
State and path
What is done and what comes next.
These dates are planning, not a commitment. They are updated whenever something moves for real.
- 2025
Game jam prototype
First place at the 2025 HHU Game Jam, built in 48 hours by a three-person team.
- 2026
Vertical slice
Game design document, core loop, plant catalogue and the load-bearing systems in Unreal.
- 2027
Production and Steam page
Content, balancing, trailer and the Steam page with wishlisting.
- Q4 2027
Early access
Planned early access launch on PC.
Still to come
Trailer, screenshots and Steam page.
These slots are prepared and get filled once the material is worth showing. Nothing here is claimed before it exists.
Gameplay trailer
Once a trailer is cut, it plays right here.
Screenshots from the game
Real captures from the build, not staged renders.
Steam page
The link to the Steam page and the wishlist appears here once it is live.
Questions about the project, or interested in working together?
For press, publishing, funding or technical questions about the project: a short message is enough.
