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Luca Wiegand

Owner and sole engineer of Wega Studios. A computer scientist by conviction, on a route that did not start in a lecture hall.

About the owner

Luca Wiegand is a computer scientist by passion and does not shy away from operational work. Before university came six months in logistics — processes that have to work because otherwise something stops, and people who depend on that. It still shapes how he plans software: around what actually gets used, not around what specifies neatly.

His interest rarely stops at a discipline boundary. Backend architecture, mobile products, game systems in Unreal and building his own AI harnesses sit equally close — not as a grab bag, but because the same questions surface everywhere: where are the limits, what happens when it fails, and how do you know it works.

Two months on assignment in the United States and the work as a translator between IT and business sharpened something no benchmark reports: working with people whose vocabulary is a different one. Anyone approaching Wega Studios therefore speaks directly to the person who owns the architecture — and gets answers that hold outside the technical detail too.

Career stations

  1. 6 months

    Logistics & process consulting

    Expectus GmbH

    Process optimisation and requirements engineering between IT and the business side, including a two-month assignment in the United States.

  2. since then

    Computer science studies

    Heinrich Heine University Düsseldorf

    B.Sc. in Computer Science, currently continuing his studies. Compiler construction, distributed systems and software architecture as focus areas.

  3. about 1 year

    Leading developer role

    LikeTik · Axinity GmbH

    Reporting directly to the development lead, responsible for the architecture and APIs of the mobile and web clients — from cutting the endpoints to implementing them.

  4. since 2024

    Founder & owner

    Wega Studios

    Own products and client work: backend systems, mobile apps, Unreal Engine games and AI harnesses — technically in one pair of hands.

Project work

Completed work from university, game jams and self-built tools. It belongs to the person rather than to the studio's product portfolio.

  • First place
  • 48 hours

First place, 2025 HHU Game Jam

The Terrafix prototype was built in 48 hours by a three-person team and is where the current game comes from.

Co-development · three-person team · 48 hours

Game jam prototype screenshot: a robot among glowing mushrooms in a misty forest.
Prototype on itch.io
  • HHU Game Jam 2026
  • 56 hours

Disk Inserted

A first-person horror game created at the 2026 HHU Game Jam in 56 hours by the same three-person team as Terrafix.

Co-development · Three-person team · 56 hours

Disk Inserted screenshot: a cracked, red-glowing floppy disk in an old drive.
Game on itch.io
  • Compiler construction
  • Repository

Pascal-to-JVM Compiler

A compiler-construction project Luca worked on: from parsing and semantic analysis to executable JVM bytecode.

Project work · No sole-authorship claim

View repository
  • Spring Boot
  • University project

Thesis is coming

A Spring application for finding and matching thesis topics, with OAuth, role-based access, PostgreSQL and architecture tests.

University project · Luca worked on the project

  • Personal AI Assistant
  • Open Source

Sunday

A personal AI assistant that maintains a growing Markdown knowledge base. Anything dropped into the inbox folder — thoughts, voice notes, links — is sorted, linked and consolidated.

Open-source project · MIT licence · built on Andrej Karpathy's LLM wiki concept

View repository